Finishing a plugin is one thing—getting it out into the world is another. Licensing, installers, updates, user management… it adds up fast. With Gorilla Engine 26.03, UJAM is trying to simplify that entire second half.
The headline feature here is Product Hub, a fully integrated licensing and delivery system built directly into Gorilla Engine. Instead of stitching together third-party tools, developers can manage builds, releases, and distribution from a single interface.
It handles installer delivery (no bandwidth costs), branded downloaders with resume support, and webshop integration so licenses are created automatically after purchase. There’s also a JavaScript client for user login and activation inside plugins. Subscription models—monthly or yearly—are supported out of the box, and there are no per-transaction fees, which makes scaling a lot cleaner.
Beyond that, Gorilla Engine remains a full dev environment. You get 60+ DSP modules—filters, effects, oscillators—in a modular setup where sound design, UI, and scripting stay separate. Teams can work in parallel, and everything from prototyping to final builds happens in one place.
Export covers VST, AU, AAX, and standalone, with signed and notarized installers for macOS and Windows. There’s built-in encryption, optional iLok, plus NKS and MPE support. Performance is designed to be lightweight enough for real-world sessions.
For Kontakt developers, the transition looks manageable. Gorilla Script is close to KSP, so existing work can carry over without starting from zero. The big shift is going fully standalone.
A free license gives full access for development, with paid tiers kicking in for commercial releases.