Posts Tagged 'software'

Waves adds G-Channel plug-in to SSL 4000 Collection

Waves Audio has announced the release of SSL G-Channel, a brand new addition to its SSL 4000 Collection. G-Channel is the fourth meticulously modeled plug-in developed under license from Solid State Logic, the revered manufacturer of professional analog and digital consoles. Now, with this latest addition, Waves say that the power of the complete SSL 4000 console series is available at users fingertips.

Changes for European Steinberg customers

Steinberg lowers the prices of Cubase 4 and WaveLab 6 as of July 1st, 2008 to €599.00 (SRP). The pricing for several upgrades has also been reduced. Customers who have recently purchased Cubase 4 at the old recommended retail price may request a voucher for a special rebate on a future purchase in the Steinberg Online Shop.

IK Multimedia Total Guitar and Bass Gear Bundle is now shipping

IK Multimedia is proud to release the Total Guitar and Bass Gear Bundle, the ultimate collection of analog-modeled gear. With the Total Guitar and Bass Gear Bundle you have access to the largest number of guitar/bass included modeled gear (over 150), the biggest bundle of guitar amp-fx products in one package! A suite of guitar and bass amps and FX software you can use in the studio and live on stage.

Native Instruments releases URBAN ARSENAL

Native Instruments today released URBAN ARSENAL, a powerful collection of production-ready sound material for contemporary hip-hop and similar music styles. Created in collaboration
with established urban music producers and sound designers, the latest entry in the KORE SOUNDPACK range provides a versatile assortment of professional hip-hop grooves, drum kits and instrument sounds for use in KORE 2 and the free KORE PLAYER software instrument.

Overloud releases BREVERB version 1.5

Overloud BREVERB is a high quality reverberation plug-in, modeled after the most acclaimed hardware classics. BREVERB is the ultimate solution to any recording, mixing and live need.
It comprises four different algorithms, Hall, Room, Plate and Inverse, each one accurately modeled and engineered with no compromises in sound quality.